News & Blog

New posts page!

Published on Aug 14, 2016


About time I made this page more user friendly! I mean.. the old page with centered text and all that.. yuck. New additions include a recent posts section on the side... Read more »

Dropping Support

Published on Dec 16, 2016


Some of the older content on this website just sits around because I haven't bothered to do anything about it. Today I decided to drop support for all of the older stuff... Read more »

Maze Solver Bot

Published on Sep 7, 2017


Maze Solver Bot is an interactive Twitch game that I made in a weekend. It can be found at The name "Maze Solver Bot" isn't really that... Read more »

Insurt: Where it all started

Published on Feb 24, 2019


In the beginning, there was nothing. And then, there was The Puzzle Paradox! This was the original idea for what is now Insurt - Puzzle Game. This game changed in every... Read more »

Original Concept Art for Insurt

Published on Mar 3, 2019


A lot of thinking and planning went in to Insurt. Here are some concept drawings, made before the first line of code was even written: Insurt concept drawings (still... Read more »

How to fix blurry fonts in GameMaker: Studio 1.4

Published on Mar 10, 2019

Tutorial Insurt

"Aagh! My fonts are all blurry and ugly! What do I do?" In order to fix this issue, its important to know the basics of how GameMaker: Studio 1.4 handles fonts. In most... Read more »

Insurt: The importance of periodic user feedback

Published on Mar 17, 2019


For users playing a game, it's important that they recieve feedback in the form of a score, lives, or some sort of rating system. This serves to encourage the user to keep playing... Read more »

Portals: A buggy history

Published on Mar 24, 2019


In Insurt there exists a situation that is particularly troubling, and that is when the player enters a portal through a one use block. You should note that this... Read more »

Insurt: A work in progress

Published on Mar 31, 2019


Here I will be comparing older Insurt screenshots to those from the final game. In the earlier screenshots, the basics worked, but there were numerous bugs with game logic... Read more »

Iconography in Insurt

Published on Apr 7, 2019


Iconography is an import part of UI design. Icons should make it easy for the player to know what a button will do. It's always a good idea to use an icon instead of, or along side... Read more »

Insurt's Worlds

Published on Apr 14, 2019


Insurt takes place in a variety of environments, and a lot of thought and planning was put into this aspect of the game. Insurt clearly takes place in another world, but elements... Read more »

Insurt's Story

Published on Apr 25, 2019


Insurt is a game of two stories, one of which is hidden until it is revealed at the end. The surface story, is that of the cube’s search for some sort of material reward at the end of the... Read more »

Insurt at the OGPC

Published on May 1, 2019


Insurt is a fun puzzle game with colorful cubes. Discover new cubes with special properties. The game focuses on decisions and experimentation, and has no form of time limit. Swipe or use WASD... Read more »

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